Target Space Modeling - The End of 3D Widgets
نویسندگان
چکیده
In today’s modeling tools, the graphical user interfaces are required to be accurate and intuitive to use. Most tools therefor rely on additional 3D-widgets (e.g., arrows or circles) that enable the user to operate towards a desired modeling result. In this paper we present, for the first time, a method that makes these widgets obsolete. We propose to use simple geometric primitives such as planes or spheres as low-dimensional subspaces, so called target spaces for the interaction. Instead of operating towards a modeling result, the user then directly steers the result. The target spaces suffice to be indicated to the user just as additional visual information. We verify by means of a user study that with our method it is now possible to develop accurate single-view GUIs without 3D-widgets that are highly intuitive to use.
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